Mobile Go is a client software running on mobile devices for board game Go碁 (Weiqi圍棋,围棋, Baduk바둑) servers including popular IGS, LGS, CWS and WING. You can observe or play game with it as long as your mobile device can access Internet. Mobile Go was designed to support most IGS and NNGS commands. Play Go on the go with Mobile Go.
Tuesday, 7 April 2009
Is Palm Going To Win Programmers Back with WebOS
Tuesday, 31 March 2009
Prioritize Project
- Review Game
- Teach Game
- Play & Observe Game
- Manage Dispute and Arbitration, Manage Rating, Ranking and Reputation
- Manage Message, Manage Account
Friday, 27 March 2009
A New Home for Go and Myself
While I was working on the new version of Mobile Go, I ran into a situation that I feel I should do much more than just writing a Go client. I eventually ended up with a goal, which is to build a totally different Go Sever (or more accurate Go System). That's why I have a new blog here. It will witness not only the new project, but the daily thoughts and experiences that I have regarding Go and software development as well.
I have to learn many things that I had never learned before as a programmer. I started learning Unified Process (UP), Object Oriented Design (OOD). I borrowed books from library and read them day and night. Here are what I have read or am reading so far:
- Applying UML and Patterns - An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd)(2004), By Craig Larman, Addison Wesley, ISBN: 0-13-148906-2
- Writing Effective Use Cases (Book Draft) ,By Alistair Cockburn, in preparation for Addison-Wesley Longman, Q3 2000
- The Unified Modeling Language Reference Manual, Second Edition, By Jame Rumaugh, Ivar Jacobson and Grady Booch, Addison-Wesley, 2005, ISBN: 0-321-24562-8
They are excellent books. I wish I had three heads and six eyes to read them all soon.
In the mean while, I started working on the new project, which I don't have a firmed name for yet. Here are the artifacts I made so far.
- Vision
- User Story
- Glossary
- FURPS+
- Use Cases
I'm refining couple major use cases and investigating some fundamental technologies right now.
Friday, 6 March 2009
Work On Development Tools - Part Two: UMLet or Modeler
Mike Milinkovich pointed me to the Eclipse Modeler, which is part of an open source project called Amalgamation. This package is not small. It is about 78M. However, according to the project's web site, it is "A lightweight set of modeling technologies delivered as an Eclipse product that focuses on the needs of a modeling Practitioner; that is, it provides UML and BPMN diagramming capabilities."
The download and installation were both straightforward. Within a few minutes, I was able to create my own diagrams. The package comes with plenty of examples covering classes, components, activities, state machines, composite structures, deployments and use cases. Thank God for helping me to make decision of sticking with Eclipse. It couldn't be easier than using it's Eclipse plug-in. Thank you Mike. You save my time.
Let's go back to work.
Wednesday, 4 March 2009
Work On Development Tools - Part One: Eclipse or NetBeans
First of all, I need a UML tool to model my software. I used Visual Paradigm for UML (Community Edition/evaluation copy) to design Mobile Go for Palm. I want a integrated tool to do my work this time. So I searched Eclipse's plug-ins. OMG, there are so many plug-ins. Which one should I choose? What I need is a tool that allows me doing diagrams. I don't really need auto code generation, reverse engine or CVS. I want it be easy to use, don't need to take days to install, configure and learn.
So, where is my baby?
Thursday, 26 February 2009
Redesign Mobile Go Using New Design Pattern
Three years after Mobile Go was born, I now have a bigger picture for it. It will be running on much more diversified devices. It will be offering more features. Ultimately It will probably be offering services other than just playing and observing games, such as pushed news, IM, problem solving champion, etc.
Can Mobile Go achieve these goals? I don't know. But I know it won't be there if I'm not going to do something for it now. That's why I have to redesign Mobile Go. I have to do it from scratch. In order to make Mobile Go platform independent and functionality expandable, a new design pattern is needed. Yes, that is MVC (Model-View-Controller) design pattern.
Monday, 16 February 2009
J2ME - Mobile Go's Next Platform
Later, there came iPhone. I initially thought it might be a perfect platform for Mobile Go. Large screen, hight resolution, touch screen, multi task and 3G all make senses. However, I was wrong again. There is touch screen but no stylus support, fingers only. Don't forget we have to squeeze a 19 x 19 board in to the 3.5 inch wide screen. How can you place a stone on such a "LARGE" screen with your finger? Though I have figured out how to solve this issue, I was still not convinced to write a program for iPhone. Because the worse thing is that iPhone DOES NOT allow a third party application running on the background. It means if there is an incoming call while you are playing a game using Mobile Go for iPhone, the connection with Go server will be dropped and Mobile Go has to be terminated. Definitely, you are going to loose the game .
Another year passed. I was still looking for the right platform for Mobile Go until my wife got her BlackBerry Bold and I got my Sony Ericsson W910i recently. I didn't know Java platform can be powerful enough to drive BlackBerry to success. I learned most feature phones and a large number of smart phones support J2ME. BlackBery, Nokia's S40 & S60, Sony Ericsson's Java Platform all support J2Me. I believe many phones from other makers like Samsung, LG, Motolora and Lenovo, you name it, do support J2ME somewhat.
Why not give Java a try? I said to myself. So I began to setup a development environment last week. I downloaded and installed Eclipse, EclipseMe, BlackBerry's JDE for Eclipse plug-in, SonyEricsson's J2ME SDK, Nokia's S40 and S60 Java SDK. About a week later, I'm now able to build and run my first Java MIDlet "Hello World" on Sony Ericsson's both emulator and real device, and Nokia's S40/S60 emulators as well. Good start. I'll keep working on BlackBerry and build up my J2ME programming skills. There are a lot of things to learn, but it will be fun and I will make it.