- No software installation required. It only needs a web browser.
- An unique system that makes it easy to navigate within a game. Variations displayed as hyper links.
- An unique mechanism that displays comments intuitively. Comments keep synchronized with actual game progress that is being displayed on the board.
- Group-based access control. Bloggers control which part of contents (text and games included) can be read/viewed, or a published game can be downloaded or only viewed on-line based on granted groups.
- A Game can be embed into third-party web pages or blogs(See example:My previous post http://supportmobilego.blogspot.com/2011/07/test.html).
- Multilingual blogs supported. Bloggers can easily publish their posts in different languages, readers can easily read in their desire language. Localized administrator’s dashboards are also provided.
- There are more. Just try it out and you will be surprised and spoiled.
Mobile Go is a client software running on mobile devices for board game Go碁 (Weiqi圍棋,围棋, Baduk바둑) servers including popular IGS, LGS, CWS and WING. You can observe or play game with it as long as your mobile device can access Internet. Mobile Go was designed to support most IGS and NNGS commands. Play Go on the go with Mobile Go.
Tuesday, 5 February 2013
Introducing UNIWEBGO
Friday, 15 July 2011
Friday, 15 April 2011
Tuesday, 1 March 2011
Study of Navigation in Reviewing A Go Game
Use case 1
Id: UC01
Name: Level 0
Scenario: There is no variation at all. There are only comments, marks and labels.
Scope: Original or light commentary games
Commands required:
Basic navigation commands
- Next move - NM
- Previous move - PM
- End of game - EG
- Beginning of game - BG
- Fast forward - FF
- Fast rewind - FW
- Go to arbitrary move - GM
Use case 2
Id: UC02
Name: Level 1
Scenario: There are variations on main path. There is no variation on variations.
Scope: Most commentary games
Commands required: Basic navigation commands plus following commands (Variation Commands):
- Next variation - NV
- Previous variation - PV
- Back to nearest fork of variations- BF
- Go to arbitrary variation - GV
Notes on command: Suppose the game tree looks like
A – B – C – D
––B’– C’– D’
––B”– C”–D”
- NV can be applied from node {A, B, C, D} to node B’, or it can be applied from node {B’, C’, D’} to node B”;
- PV can be applied from node {B”, C”, D”} to node B’, or it can be applied from node {B’, C’, D’} to node B;
- BF can be applied from node {B, C, D, B’, C’, D’, B”, C”, D”} to node A
Use case 3
Id: UC03
Name: Level 2
Scenario: There are variations on variation.
Scope: Joseki(定式), death and live
Commands required: Basic navigation commands, Variation commands
Use case 4
Id: UC04
Name: Level +
Scenario: There are comments that reference an arbitrary node in either main path or variations
Scope: Joseki or heavily commentary games
Commands required: Basic navigation commands, Variation commands and following Node referencing command
- Go to arbitrary node – GN
- Previous node – PN: It goes back to the node where a “Go to …” command executed.
- Next node – NN: It is the opposite command of PN from the history of navigation point of view. It goes forward through navigation history.
Explain: Suppose the navigation history looks like
A – B – C, from oldest to newest
- If we are currently at node B, NN takes us to node C and PN takes us to node A;
- If we are current at node C, NN does nothing and PN takes us to node B;
- If we are current at node A, NN takes us to node B and PN does nothing.
Friday, 14 January 2011
Mobile Go Revived
Enthusiasts' voices should never be ignored. Stay tuned.
Wednesday, 9 December 2009
Stop Working On Mobile Go
Bye.
Tuesday, 9 June 2009
About Game Protocol
Since EGGP is based on Go Text Protocol (GTP) version 2 draft 2, which is GNU open source, I will release EGGP under GNU later as well.
Rebuilding Server
Tuesday, 19 May 2009
Working On Protocol
- Character set - Unicode
- Encoding - in UTF8
- Transportation format - in XML, particularly in DOM
Friday, 15 May 2009
Let's Coding
My next steps will be:
- To implement a set of core classes that will be used for testing my design
- To develop application protocols that will be used for communication among different components. Game Protocol should be the first one due to the nature of my project.
- To build an environment that will allow me creating and testing my system.
I didn't realize that I was running an very old version of Red Hat Linux on two aged machines as my home servers until recently. It seems like I have to update my servers as well. There are enough work to do for now. Don't stop, just keep going. :)
Monday, 11 May 2009
Next Stop: JXTA - An Open Platform for P2P
While I was researching on different P2P technologies, JXTA came to my attention. "JXTA (Juxtapose) is an open source peer-to-peer protocol specification begun by Sun Microsystems in 2001. Sun remains actively involved in the development and promotion of JXTA. The JXTA protocols are defined as a set of XML messages which allow any device connected to a network to exchange messages and collaborate independently of the underlying network topology. JXTA is the most mature[citation needed] general purpose P2P framework currently available and was designed to allow a wide range of devices - PCs, mainframes, cell phones, PDAs - to communicate in a decentralized manner." (Quoted from Wikipedia http://en.wikipedia.org/wiki/JXTA)
JXTA is indeed language-independent. There are C/C++, J2SE and J2ME implementation available for now. JXTA is also platform-independent. It can be implemented on different OS platforms. Simply speaking, it is an open technology just like TCP/IP. It sounds perfect, doesn't it? I think it fits into my project because:
- It is an open and generic purpose P2P technology - It defines a set of protocols that developers can use to build almost any P2P application. At the same time, these protocols are flexible enough to be easily adapted to application-specific requirements.
- It is platform-independent - This is one of my project's goal.
- It is open sourced - Sweet and smile.
However, some concerns and uncertainties still exist.
- Is JXTA going to be improved over a long time?
- Is JXTA going to be surviving given that Sun will be purchased by Oracle?
I've checked JXTA's developers list and list of projects which are using JXTA. I didn't find one significant enough to attract public attention. Is it still too early to adopt an new technology as JXTA? I don't know. I'm not worry about Java, but I'm worry about those guys who are contributing to JXTA project. Without the major supporter Sun, is JXTA able to grow?
Any ways, I know what I'm going to do now. I was inspired by P2P technology. I have decided that my system should be easily integrated with P2P, or should not be tied to a single architecture, e.g. client/server technology, at least when it comes to design phase. A new design class diagram is done. An abstract network/message layer, which will be implemented according to actual underline network, was added. Hopefully this design is flexible enough to be implemented in the future.
Wednesday, 6 May 2009
P2P or C/S? It Is Not Just A Technical Consideration
I have been always thinking the architecture of new system should ideally not be pure Client/Server because of the concern that
- server's operating cost potentially will be very high, and
- it will be very hard to maintain servers with high volume of transactions
I have experienced the difficulties of accessing TOM servers when there were major events hosted on their servers. From what I observed, the maximum number of concurrent users in each server is about 2500 - 3000. I can not even connect to any of their four servers some times because they are all full load. I don't have similar experience with KGS or IGS, but from what KGS shows on their server's statistics page, I can tell the maximum number of concurrent users never exceeds 3000, besides the data traffic is huge (total data for the day of May-06-2009 is about 128GB). See the screen shot at the bottom for reference. I don't think it is easy to run such a system in the early stage before I can get financial support from outside source.
My colleague James introduced me to book P2P - Networking and Applications, 2009 by Elsevier Inc, ISBN: 978-0-12-374214-8. I have to say it is an excellent book. It not only answered me so many questions (theoretical and practical), but also directed me to a much brighter future. I feel it is even more fun to work on this project.
Sure my application is quite different from most popular P2P applications, which are mainly for file sharing or multimedia streaming. But from content delivery point of view, it does the very same thing that is delivering contents to as many receivers as possible by means of high efficiency and low cost. So it is interesting to find out:
- Is P2P applicable to my system?
- If it is, what complexity will be added to my system?
- What will be the impacts of using P2P model in my system from business perspective?
- Should I build it from scratch or based on third party platform if there is such a platform?
All above questions have to be clearly answered before I move on to next phase of project, which is Architecture Design.
Thursday, 30 April 2009
Meet GRASP. It Is Still Not Too Late
Wednesday, 29 April 2009
It's Fun Part
To be honest, I had to change my design many times while I was drawing SD and DCD because what I'm developing is not just a IGS client. There are many things that could be done in my project. I have to well plan for them. This project is actually a totally new system, not only from functional perspective but from technology point of view as well.
It's time to consider the system architecture now.
Tuesday, 14 April 2009
Finish First Domain Model
By the way, I went to Seattle and Portland with family for fourdays. It was a wonderful trip.
Wednesday, 8 April 2009
Complete Reading "Writting Effective Use Cases"
Now, it is time to move into design.
Tuesday, 7 April 2009
Is Palm Going To Win Programmers Back with WebOS
Tuesday, 31 March 2009
Prioritize Project
- Review Game
- Teach Game
- Play & Observe Game
- Manage Dispute and Arbitration, Manage Rating, Ranking and Reputation
- Manage Message, Manage Account
Friday, 27 March 2009
A New Home for Go and Myself
While I was working on the new version of Mobile Go, I ran into a situation that I feel I should do much more than just writing a Go client. I eventually ended up with a goal, which is to build a totally different Go Sever (or more accurate Go System). That's why I have a new blog here. It will witness not only the new project, but the daily thoughts and experiences that I have regarding Go and software development as well.
I have to learn many things that I had never learned before as a programmer. I started learning Unified Process (UP), Object Oriented Design (OOD). I borrowed books from library and read them day and night. Here are what I have read or am reading so far:
- Applying UML and Patterns - An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd)(2004), By Craig Larman, Addison Wesley, ISBN: 0-13-148906-2
- Writing Effective Use Cases (Book Draft) ,By Alistair Cockburn, in preparation for Addison-Wesley Longman, Q3 2000
- The Unified Modeling Language Reference Manual, Second Edition, By Jame Rumaugh, Ivar Jacobson and Grady Booch, Addison-Wesley, 2005, ISBN: 0-321-24562-8
They are excellent books. I wish I had three heads and six eyes to read them all soon.
In the mean while, I started working on the new project, which I don't have a firmed name for yet. Here are the artifacts I made so far.
- Vision
- User Story
- Glossary
- FURPS+
- Use Cases
I'm refining couple major use cases and investigating some fundamental technologies right now.
Friday, 6 March 2009
Work On Development Tools - Part Two: UMLet or Modeler
Mike Milinkovich pointed me to the Eclipse Modeler, which is part of an open source project called Amalgamation. This package is not small. It is about 78M. However, according to the project's web site, it is "A lightweight set of modeling technologies delivered as an Eclipse product that focuses on the needs of a modeling Practitioner; that is, it provides UML and BPMN diagramming capabilities."
The download and installation were both straightforward. Within a few minutes, I was able to create my own diagrams. The package comes with plenty of examples covering classes, components, activities, state machines, composite structures, deployments and use cases. Thank God for helping me to make decision of sticking with Eclipse. It couldn't be easier than using it's Eclipse plug-in. Thank you Mike. You save my time.
Let's go back to work.